Huge strafing bomb attacks, plus he can fly. Speaking of bomber characters, this guy is an absolute beast. Careful players with sniper-type characters can score some eliminations from these areas, but for the most part the big bomber characters tend to carry the day. Some maps offer a bit of verticality, and many contain small tunnels and blind spots. This mode feels very familiar, but still allows for some thrills, depending on how you decide to play the maps. Highest score (or first team to twenty) wins. Knockout, a simple team deathmatch mode, is nothing to write home about, with players racking up eliminations while a timer counts down. But if you are in casual play, you can select which mode you want to mess with. In Ranked Play (the first real season opens on July 28 – ranked matches are currently in a “pre-season”), Rocket Arena selects which mode you are dumped into behind the scenes. Right now, there are only three modes to play. A Few Modes And A Decent Stable Of Characters No muss, no fuss, just turn it on in the settings. It is also worth noting that Rocket Arena launched with full cross-play between systems. A quick tutorial level communicates everything players need to know, and then its off to the races (or the Rocket Arena, as the case may be). Nonetheless, Rocket Arena feels very “pick up and play”, with the central run, shoot, and jump mechanics feeling quickly accessible to new players. Skilled players will be able to utilize heights to attack hapless victims from above. Most of the maps in Rocket Arena offer some verticality. You are still playing against other players, and the range of skill levels you are going up against is just as sharp as it is in more mature shooters. But don’t think that Rocket Arena is a pushover. In keeping with the game’s overall friendly aesthetic, the lack of lethality makes this a good choice for younger players. Plus, you can still see the action from up above – keeping tabs on enemy players and planning your route back to the heat of battle while floating back down. There’s not much practical difference between being killed and respawning in other games or being shot up into the sky in Rocket Arena, but being launched into the atmosphere feels nicer somehow. The game is remarkably good at putting players down in an area that is quiet, allowing them a moment to collect themselves while they make their way back into the fray. After being launched skyward, players cruise around for a moment, before the game brings them back down to a random point in the arena to reenter the battle. If your meter is full, you had better run and hide, because one more shot will send you shooting off the map like a rocket (Rocket Arena, get it?). Each player has a visible damage meter, and taking shots fills that meter until it is full and pulsing. But they are so easy to kill, you’ll likely move on quickly. Rocket Arena does provide some training maps where you can fight against bots. Most of these games involve liberally shooting at your opponents, in an attempt to send them rocketing into the sky and off the map. Players are randomly grouped up (though you can create teams to play with friends) in teams of three and pitted against each other on small maps for a variety of 3v3 games. The premise behind Rocket Arena is charmingly simple. Rocket Arena PS4 Review Rocket Arena – Dive Right In, The Water Is Fine
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